All Geared Up Derivative SE — AllGUD at Skyrim Special Edition Nexus — Mods and Community

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All geared up derivative se — allgud

All Geared Up Derivative SE (AllGUD SE)

LE Version: AllGUD

This mod originally started as a script edit to All Geared Up (AGU) to change the default slots so I wouldn’t have to do it manually when I started a new playthrough. It has since evolved into the most feature-rich Geared-Up mod on the Nexus.

Many thanks to the voters who helped to achieve
Mod of the Month for November!
I hope it will inspire many more to get AllGUD!

Features
Simple & Intuitive to Use! The most recently unequipped favorite weapon of each type can be displayed. Unfavorite a weapon to remove it from the display.
Bows, Shields, & Staves! Oh My! Display every single weapon-type at once! Yes, this includes crossbows! No other mod accomplishes the same!
Miscellaneous Items! Coin Purses, Torches, Potions, Scrolls, Instruments and more can be displayed on your waist or back!
Weapon Selection! Control which of your weapons gets displayed using the MCM. Fashion is the real end-game!
Highly Polished! No Disappearing or Flickering display. No Duplicate or Invisible weapons in the hand. Not forced to avoid swapping directly between equipment!
Automatic Model Generation! No need to scour the Nexus for meshes, or spend hours editing in NifSkope. The xEdit script takes care of everything!
Hotkeys! Toggle the four effects, Player Weapons, Player Items, NPC Weapons, and NPC Items, at will! They are not mutually exclusive and can all be bound to the same key.
Supports localization! But I’m not a translator.

AllGUD Uses Body Slots!These can all be changed through the MCM.
Default configuration uses slots:
44RH Sword
45RH Dagger
49RH Axe/Mace
52RH Staff
542H Melee
56LH Dagger/Sword/Axe/Mace
592H Ranged/LH Staff
60Shield
for maximum out-of-the-box compatibility with many other mods. Any slot from 4460 can be used, except for slots 50 and 51.
Take a look at the ‘Occupied Biped Slots‘ page in the MCM to resolve conflicts.

Installation
0. Install the latest version of xEdit.
1. Use a mod manager to install AllGUD.
1a. Enderal Users should run Enderal Race Patch Script
2. Install preferred skeleton mod. Not compatible with vanilla skeleton.
3. Install and run AllGUD Mesh Generator Script and Skeleton Patcher Script through xEdit.
This is basically a three-step process: Copy-paste the files into xEdit. Choose an Mod Folder for your generated files. Click ‘Start’
4. Check the FAQ Post if you have trouble
5. Submit an awesome screenshot of your Geared Up Character

Refer to the Tutorial video for a step-by-step guide on running the xEdit Scripts
Conflict Rules
-The meshes that come with the download should be overwritten by other mods.
-The .esp should come before any plugin that changes nettlebane or shield models. So replacers like Guard Armor Replacer or V30 use their model paths.
-The generated files should overwrite every other mod

Mods that Require Additional Patching
Creation Club’s ‘Sunder & Wraithguard’: Meshes have a bhkcylindershape that might cause the script to fail. Use the Unofficial Update on the nexus, Create duplicates without the bhkcylindershape and run the script on those, or make manual edits.
Eyecandy Staff of Magnus: If you want it animated while sheathed, use ‘Dynamic Display’ option.
Animated Armoury: Due to the way claws are holstered, mesh generation does not work correctly. Animated Armoury has an AllGUD Patch available under its Optional Files.
Beyond Skyrim — Burma: Has 33 weapon models only available for PS3 versions of the mod. The missing file warnings for this mod can be ignored when using the xEdit script
Legacy of the Dragon Born v4: Has 3 problem files.
-The ‘Left’ and ‘Sheath’ nifs for ‘ffaobeltonbrand1h’ and ‘ffaobgoldbrand1h’ cannot have their the tangents for the scabbard updated via xEdit. Cause unknown. This operation can be performed via NifSkope without error. It is recommended, but not vital, that you do so.
-‘DBM ResourcesWeaponscrusadermace.nif’ does not have any vertex data for Block 37. I do not know why it is present in the mesh. This can be ignored as the shape will not appear in-game.

Compatibility
Compatible
• iEquip: iEquip swapping will correctly update the AllGUD display.
• Requiem: AllGUD does not break the Law of Conservation of Mass. Safe to use with Requiem.
Left Hand Rings Modified: Uses slots 51 and 50. Which are not used by AllGUD.
Any Mod that uses Biped Slots: Just change AllGUD’s slots via MCM.
Any Mod that adds new weapons or replaces vanilla ones: Just run the xEdit script. Would highly suggest starting down the rabbit hole with:
Leanwolf’s Better-Shaped Weapons
Scoped Bows
Nightingale Pride
Greatsword Sheaths and Scabbards Redux
Dragonbone Mastery
Unique Uniques
Elemental Staffs

Incompatible
• All Geared Up
• Ecotone Dual Sheath
• Visible Favorited Gear
• Equipping OverhaulI believe you may be able to disable their Geared Up/Dual Sheath features through MCM? Allowing you to use their Realistic Unequip and Lit Torches features.

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§

All Geared Up Derivative SE (AllGUD SE)

LE Version: AllGUD

This mod originally started as a script edit to All Geared Up (AGU) to change the default slots so I wouldn’t have to do it manually when I started a new playthrough. It has since evolved into the most feature-rich Geared-Up mod on the Nexus.

Many thanks to the voters who helped to achieve
Mod of the Month for November!
I hope it will inspire many more to get AllGUD!

Features
Simple & Intuitive to Use! The most recently unequipped favorite weapon of each type can be displayed. Unfavorite a weapon to remove it from the display.
Bows, Shields, & Staves! Oh My! Display every single weapon-type at once! Yes, this includes crossbows! No other mod accomplishes the same!
Miscellaneous Items! Coin Purses, Torches, Potions, Scrolls, Instruments and more can be displayed on your waist or back!
Weapon Selection! Control which of your weapons gets displayed using the MCM. Fashion is the real end-game!
Highly Polished! No Disappearing or Flickering display. No Duplicate or Invisible weapons in the hand. Not forced to avoid swapping directly between equipment!
Automatic Model Generation! No need to scour the Nexus for meshes, or spend hours editing in NifSkope. The xEdit script takes care of everything!
Hotkeys! Toggle the four effects, Player Weapons, Player Items, NPC Weapons, and NPC Items, at will! They are not mutually exclusive and can all be bound to the same key.
Supports localization! But I’m not a translator.

AllGUD Uses Body Slots!These can all be changed through the MCM.
Default configuration uses slots:
44RH Sword
45RH Dagger
49RH Axe/Mace
52RH Staff
542H Melee
56LH Dagger/Sword/Axe/Mace
592H Ranged/LH Staff
60Shield
for maximum out-of-the-box compatibility with many other mods. Any slot from 4460 can be used, except for slots 50 and 51.
Take a look at the ‘Occupied Biped Slots‘ page in the MCM to resolve conflicts.

Installation
0. Install the latest version of xEdit.
1. Use a mod manager to install AllGUD.
1a. Enderal Users should run Enderal Race Patch Script
2. Install preferred skeleton mod. Not compatible with vanilla skeleton.
3. Install and run AllGUD Mesh Generator Script and Skeleton Patcher Script through xEdit.
This is basically a three-step process: Copy-paste the files into xEdit. Choose an Mod Folder for your generated files. Click ‘Start’
4. Check the FAQ Post if you have trouble
5. Submit an awesome screenshot of your Geared Up Character

Refer to the Tutorial video for a step-by-step guide on running the xEdit Scripts
Conflict Rules
-The meshes that come with the download should be overwritten by other mods.
-The .esp should come before any plugin that changes nettlebane or shield models. So replacers like Guard Armor Replacer or V30 use their model paths.
-The generated files should overwrite every other mod

Mods that Require Additional Patching
Creation Club’s ‘Sunder & Wraithguard’: Meshes have a bhkcylindershape that might cause the script to fail. Use the Unofficial Update on the nexus, Create duplicates without the bhkcylindershape and run the script on those, or make manual edits.
Eyecandy Staff of Magnus: If you want it animated while sheathed, use ‘Dynamic Display’ option.
Animated Armoury: Due to the way claws are holstered, mesh generation does not work correctly. Animated Armoury has an AllGUD Patch available under its Optional Files.
Beyond Skyrim — Burma: Has 33 weapon models only available for PS3 versions of the mod. The missing file warnings for this mod can be ignored when using the xEdit script
Legacy of the Dragon Born v4: Has 3 problem files.
-The ‘Left’ and ‘Sheath’ nifs for ‘ffaobeltonbrand1h’ and ‘ffaobgoldbrand1h’ cannot have their the tangents for the scabbard updated via xEdit. Cause unknown. This operation can be performed via NifSkope without error. It is recommended, but not vital, that you do so.
-‘DBM ResourcesWeaponscrusadermace.nif’ does not have any vertex data for Block 37. I do not know why it is present in the mesh. This can be ignored as the shape will not appear in-game.

Compatibility
Compatible
• iEquip: iEquip swapping will correctly update the AllGUD display.
• Requiem: AllGUD does not break the Law of Conservation of Mass. Safe to use with Requiem.
Left Hand Rings Modified: Uses slots 51 and 50. Which are not used by AllGUD.
Any Mod that uses Biped Slots: Just change AllGUD’s slots via MCM.
Any Mod that adds new weapons or replaces vanilla ones: Just run the xEdit script. Would highly suggest starting down the rabbit hole with:
Leanwolf’s Better-Shaped Weapons
Scoped Bows
Nightingale Pride
Greatsword Sheaths and Scabbards Redux
Dragonbone Mastery
Unique Uniques
Elemental Staffs

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Incompatible
• All Geared Up
• Ecotone Dual Sheath
• Visible Favorited Gear
• Equipping OverhaulI believe you may be able to disable their Geared Up/Dual Sheath features through MCM? Allowing you to use their Realistic Unequip and Lit Torches features.

§

Watch Tutorial on how to Install
Safe to update from previous versions
New in 1.5: Major NPC Weapons rework! Will gear up their last-used Equipment!
XPMSE Article 1.2

Run the xEdit scripts to generate the required meshes.
Safe to update from previous versions.
New in 1.4: Improved and Expanded Misc Item Visual options, including War Horn, White Phial, Higher Tier Potions

Run the xEdit scripts to generate the required meshes.
Safe to update from previous versions.
1.3 NPC Shield-on-back, Left-Hand Weapons, and Staves-on-Back. Disabled by default. This feature is in BETA, it does not require an additional patcher plugin.

Run the xEdit scripts to generate the required meshes.

Run the xEdit scripts to generate the required meshes.
Safe to update from previous versions.
1.3.1 NPC Shield-on-back, Left-Hand Weapons, and Staves-on-Back. Disabled by default. This feature is in BETA, it does not require an additional patcher plugin.

Run the xEdit scripts to generate the required meshes.
Safe to update from previous versions.
New in 1.4: Improved and Expanded Misc Item Visual options, including War Horn, White Phial, Higher Tier Potions
Plz Vote for MotM!

Watch Tutorial on how to Install
Safe to update from previous versions
New in 1.5: Major NPC Weapons rework! Will gear up their last-used Equipment! Bug-free?? Let me know!
XPMSE Article 1.2

Run the xEdit scripts to generate the required meshes.
Safe to update from previous versions.
Minor update to add ECE support.

Watch Tutorial on how to Install.
Safe to Update from Previous Versions. 1 User Reported CTD. Keep Backup Save. Leave Comment if affected.
New in 1.4.4 Bound Weapons will not unequip AllGUD’s display, MCM Biped Slot info page

Run the xEdit scripts to generate the required meshes.
Safe to update from previous versions.

Watch Tutorial on how to Install
Safe to update from previous versions
New in 1.5: Major NPC Weapons rework! Will gear up their last-used Equipment! Bug-free?? Let me know!
XPMSE Article 1.2

Run the xEdit scripts to generate the required meshes.
Safe to update from previous versions.
New in 1.3 NPC Shield-on-back, Left-Hand Weapons, and Staves-on-Back. Disabled by default. It does not require an additional patcher plugin.

Watch Tutorial on how to Install
Safe to update from previous versions
New in 1.5: Azura’s Star. Options for Ingredient Model. Misc Item Reposition
Major NPC Weapons rework! Will gear up their last-used Equipment! Bug-free?? Let me know!
XPMSE Article 1.2

Watch Tutorial on how to Install
Safe to update from previous versions
New in 1.5: Major NPC Weapons rework! Will gear up their last-used Equipment!
XPMSE Article 1.2
Reupload of 1.5.5 to fix a minor issue wit the script thinking its an old version.

Run the xEdit scripts to generate the required meshes.
Safe to update from previous versions.
New in 1.3 NPC Shield-on-back, Left-Hand Weapons, and Staves-on-Back. Disabled by default. It does not require an additional patcher plugin.

Run the xEdit scripts to generate the required meshes.
Safe to update from previous versions.
New in 1.4 Improved and Expanded Misc Item Visual options, including War Horn, White Phial, Higher Tier Potions
Will reset Misc Item positions
Plz Vote for MotM!

Run the xEdit scripts to generate the required meshes.
Safe to update from previous versions.
New in 1.4 Improved and Expanded Misc Item Visual options, including War Horn, White Phial, Higher Tier Potions
Will reset Misc Item positions
Plz Vote for MotM!

Watch Tutorial on how to Install
Safe to update from previous versions
New in 1.5: Major NPC Weapons rework! Will gear up their last-used Equipment! Bug-free?? Let me know!
XPMSE Article 1.2

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
New in 1.8 SSM Support, Item Positioner UI, Missing DSR Node warning, .esl Patch when running SSEdit, Alt Text Script Reminder
Changed terms to Static Display vs Dynamic Display

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xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD.
Apply Weapon Mesh Generator to Skyrim.esm or the DLC.esm’s for vanilla weapon replacers.
1.5.4 Archive support for mesh generating! AxeMace Sheathes fixed w/o centering

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
New in 1.8 SSM Support, Item Positioner UI, Alt Text Script Reminder
Changed terms to Static Display vs Dynamic Display
1.8.2.1 Skullcrusher Fix

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
New in 1.7.1
Multi-part Scabbard Support
Warns if Alternate Textures are present
Supports Different Weapon types using same mesh
1.7.1.7: Fixed StringReplace() for Scb children

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
New in 1.8 SSM Support, Item Positioner UI, Missing DSR Node warning, Alt Text Script Reminder
Changed terms to Static Display vs Dynamic Display

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD.
Apply Weapon Mesh Generator to Skyrim.esm or the DLC.esm’s for vanilla weapon replacers.
1.6 All Z-Asymmetrical Scbs Fixed, Non-Mirrored Left-Staff option, The Blacklist

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
New in 1.8 SSM Support, Item Positioner UI, Missing DSR Node warning, Alt Text Script Reminder
Changed terms to Static Display vs Dynamic Display
1.8.0.2 Crossbows of Skyrim

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
New in 1.7.1
Multi-part Scabbard Support
Warns if Alternate Textures are present
Skeleton Patcher’s messages now show output paths
Supports Different Weapon types using same mesh

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
New in 1.8 SSM Support, Item Positioner UI, Alt Text Script Reminder
Changed terms to Static Display vs Dynamic Display
1.8.3 Index-Out-Of-Bounds fix, High DPI Scaling

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD.
KNOWN ISSUE: Left-hand mesh stretching, please test the code in the bug report if you are affected. I am unable to replicate on my PC.

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
New in 1.7.1
Multi-part Scabbard Support
Warns if Alternate Textures are present
Supports Different Weapon types using same mesh
1.7.1.5: Fixed ‘Source’ option not renaming Scb

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
Do I rerun scripts since 1.8.2?
Mesh Generator: Only if you had errors with Dynamic Displays CTD
Skeleton Patcher: No
Alternate Texture: No
Item Repositioner: No

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
New in 1.7.1
Multi-part Scabbard Support
Warns if Alternate Textures are present
Skeleton Patcher’s messages now show output paths
Supports Different Weapon types using same mesh

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
Fixed 1.8.3 Memory Leak
Do I rerun scripts since 1.8.2?
Mesh Generator: Only if you had CTDs
Skeleton Patcher: No
Alternate Texture: No
Item Repositioner: No

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
New in 1.8 SSM Support, Item Positioner UI, Alt Text Script Reminder
Changed terms to Static Display vs Dynamic Display
1.8.2 Alt Texture FemaleAA Fix, Ayleid Dagger fix

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
New in 1.7.1
Multi-part Scabbard Support
Warns if Alternate Textures are present
Supports Different Weapon types using same mesh
1.7.1.3: Fixed calculation for ApplyTransform

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
New in 1.8 SSM Support, Item Positioner UI, Missing DSR Node warning, Alt Text Script Reminder
Changed terms to Static Display vs Dynamic Display
1.8.1 Bone Scales for Bows

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
New in 1.7
Item Position Generator script.
Alternate Texture script now supports Weapons
Valid Output Folder check
Prevent Duplicate Blocks when generating Weapons

xEdit scripts that will generate weapon meshes & patch skeletons for AllGUD
New in 1.7.1
Multi-part Scabbard Support
Warns if Alternate Textures are present
Supports Different Weapon types using same mesh
1.7.1.4: Fixed the Sword of Amazement (Iron Sword)

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